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Sunday, May 23, 2010

3D-COAT v3.2.11 CUDA & SIMP (32/64Bit)



3D-COAT v3.2.11 CUDA & SIMP (32/64Bit)



3D-Coat is an innovative application providing an array of tools for 3D model sculpting, detailing and coloring. Featuring the groundbreaking voxel sculpting technology, 3D-Coat V3 truly opens a new page in the field of 3D art and design.

3D-Coat version 3.2.11

General changes:-

Improved functionality of the Splines mode in the E-panel.

- Splines in E-panel got very serious improvement – you can edit them, operate, save, load, transform as you wish, apply multiple times. They can be edit numerically. B-Splines can be used there instead of default splines for all spline or separate points.



- All rectangular and other effects can be limited by depth and act until some limit. It acts in all tools – paint tools, hide, cell hide, retopology, etc. It gives much more control over all rectangular tools – to avoid actions through all volume.



- Full support of Drag&Drop; of files from explorer to 3D-Coat done. You can open or merge 3B files, models for painting and voxeling, create pens, assign reference images, create new layrs with texture, create materials, masks, fill fields with filenames. You can drop directly to viewport, then you will be asked how to use object or drop image/object to specific place like materials/pens/masks palette to perform action immediately without questions. Drag&drop; supports dropping images not only from file explorer but from web too! For example find some image in google images and drop directly to 3DC without saving it to file!



- Materials/masks will be scaled/moved together with navigation in UV preview window in the same way as in the main viewport.



- New pen parameter introduced in “Pen opt” page – “Zero pressure radius” – relative pen radius when pen pressure is zero.



- It is possible now to export specular in PSD file and edit all specular layers in external editor.



- Displacement of all layers can be exported as a EXR file with one layer in EXR file per layer in scene. In so way displacement can be easily transferred to other mesh preserving layers.



- Possibility to save all information about layers (depth+color+specular) over some UV-set without saving mesh to be able to transfer all info from one model to other with different topology but same UV-set. In so way even DP->MV and MV->DP transfers are possible.



- Eraser is using its own selected brush, not the one selected for pen.



- Algorithm for islands padding during texture export improved.



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